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Semi-Stylised Environment

Name: Hazrat Bilal

P Number: P13187200

Project Title: Semi-Stylised Environment

 

Overview: This is small city I made in 3DS Max (32,093 tris altogether) modelled and unwrapped by me, and then hand-painted by me in Photoshop. It utilises x2 2048 split down into 17 512’s and 2 1024 diffuse texture sheet, with implied lighting painted on.

 

Research/design:

 

 

 

 

Unwraps:

 

Textures:

 

Beauty shots:

 

 

Conclusion:

 

Q. Did you stick to the brief and your overall style? 

The brief initially was contradictory, saying to stick to a style but then not to. After clarifying with some lecturers I moved on to no sticking with the style, but gathered enough research to make my own.

 

Q. What was the most stressful thing during the project? 

For me the most stressful thing was the size and scale of my project itself, I believe I went overboard and created a large city, whilst others created a small detailed environment. This got me stressed as I now know not to be too ambitious.

 

Q.  What strengths have you found; what skills have you learnt? 

I have learned a lot about shape, size and scale of buildings, how they lean forward to create a certain mood and composition. This is also helped me understand the structure of modular buildings as well as creating a chaotic or minimalistic city with tricks of the eye. I have also learned how to create cell-shading inside of UE4 which one day will come in handy.

 

Q. What weaknesses have you found; how could you improve?

My weakness is a lack of detail, due to the sheer size of what I wanted to achieve, I had neglected attention to detail. I have also found that I rushed assets at the end and made a variety of mistakes in the process.  

 

Q. What went well?

The look and style came across nicely and so followed through from the initial idea. The composition and layout came across well.

 

Q. What didn't go well?

I was not happy with the overall outcome as it was not finished. There were many mistakes that could have been ironed out. I believe one of the biggest was the fact that I had spent a day or two creating a cell-shading blueprint only to be told not to use it. I also found that the scale of the city compared to the three weeks we were given, was way too ambitious.

 

Q. What would you do differently?

 

I would first scale down the city to a small square or block. I would then focus more on details in the environment such as the brickwork to the gutters and pipes, making it a convincing yet cartoon like city.

I would also change the colour scheme to be less vivid and more monochromatic, with subtle washed out colours and a bright warm lights.

 

Q: What can you take from this project and apply to others?

 I would say not to be too ambitious and focus on the time when coming up with ideas, some ideas are great but with the size of the project in hand its best to play it safe yet have originality. Mistakes are mistakes, but we learn from them and keep moving forward.

 

Q: Was this project successful?

Not really. This due to the amount of time used coming up with the idea, 1 week. Thus giving me 2 weeks to model, unwrap and texture a city, let alone put it in engine and getting it looking good. Overall I am annoyed with myself here as I worked hours upon hours night and day only for it comes out looking less of what I imagined. Nevertheless I’ll let this failure fuel me for the upcoming projects.

 

 

 

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