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This is small city I made in 3DS Max (32,093 tris altogether) modelled and unwrapped by me, and then hand-painted by me in Photoshop. It utilises x2 2048 split down into 17 512’s and 2 1024 diffuse texture sheet, with implied lighting painted on.

This is our final major project!

Made in 3DS max and ue4.

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Inside are details of how it went and how i felt about it etc.

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This is small shop I made in 3DS Max (14.675 tris altogether) modelled and unwrapped by me, and then fully hand-painted by me in Photoshop. It utilises x4 1024 texture sheets, with implied lighting painted on.

This an isometric project Iconcepted six levels for. This was created by me in 3DS max as well as photoshop. It consists of isometric puzzle levels that follow a particular theme and art style.

My name is Hazrat Bilal and I’m a student at De Montfort University studying game art design.

 

This site will showcase some of my work both on the course and outside of the course, exploring all aspects of games art as well as design. I hope you enjoy :)

 

My name is Hazrat Bilal and I’m a student at De Montfort University studying game art design.

 

This site will showcase some of my work both on the course and outside of the course, exploring all aspects of games art as well as design. I hope you enjoy :)

 FOLLOW Me Here: 
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