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Stylised shop front

 

Name: Hazrat Bilal

P Number: P13187200

Project Title: Stylised Shop Front

 

Overview: This is small shop I made in 3DS Max (14.675 tris altogether) modelled and unwrapped by me, and then fully hand-painted by me in Photoshop. It utilises x4 1024 texture sheets, with implied lighting painted on.

 

Research/Design:

 

 

 

 

Drawings:

 

 

Concepts and iterations:

 

Textures:

 

Beauty shots:

Conclusion:

 

Q. Did you stick to the brief and your overall style? 

I believe I have stuck to the brief completely, the style that I have gone for is iconic and works well.

 

 

Q. What was the most stressful thing during the project? 

The most stressful point in this project was the iteration stages in 3DS Max. I had found that taking people’s ideas on board changed the outcome completely, therefore I had to pick said ideas wisely. The project could have taken a downward turn if I proceeded with trying to make everyone happy.

 

This was corrected when I couldn’t see the outcome of my project in my mind, I knew it was going to go horribly if I didn’t change it and stick to my own ideas.

 

Q.  What strengths have you found; what skills have you learnt? 

I have found that hand painting textures is rather fun and comes naturally to me, this is due to the fact that I have a heavy art background. I have also found that the stylised briefs have also allowed me to dive deeper into art history and movements, it has also allowed me to use them more in my work without having to explain too much.

 

Q. What weaknesses have you found; how could you improve?

I would say that I was trying to please everyone by taking their ideas forward instead my own, this made for an incomplete and rather horrid concoction. Taking other peoples advice is good, however some people get annoyed when you don’t take their advice, but who are they to say what you can and can’t do? Unless they’re your art director.

 

Q. What went well?

 

The texturing went extremely well and so did the modelling, Hand painted textures were heavily influenced by artist such as Ian Mcque and games like Borderlands

 

Q. What didn't go well?

 I believe final push part of it went rather sour, this was due to the change of ideas and the upset in the texturing style. In found it rather difficult to please everyone with my texturing.

Q. What would you do differently?

  

Q: What can you take from this project and apply to others?

I can apply my new knowledge and wisdom of texturing and modelling, as well as my new found knowledge in engine. I would also apply the idea that taking advice can both be helpful and harmful.

 

Q: Was this project successful?

This project was a success! I felt proud with the exterior of the shop especially with eh texturing as it looks and feels grungy and outdated, people instantly recognise the style and it leaves an impression on others. Something I have been trying to achieve for a while.

 

Unwraps:

 

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