Texturing Assets
This week I decided to finally move onto texturing some of the assets as well update and make smaller assets to populate the scene, this was a back and forth process that took a while.
The rest of the week we decided to get together and note down what needed to be changed with assets, so bug fixing etc.
When creating the smaller assets I decided to go back to the mood boards we originally did, I soon remembered that we wanted it to be like a fisherman's bay but we had nothing to showcase that. So I decided to quickly look into assets like nautical décor that reads well yet still have that far-eastern feel to them.
From here I also re-worked some assets such as the signs to make them more interesting and showcase the style. Some assets that I was told to re-work I had to completely redo or re-shape.
Nonetheless this was to make the assets fit and sit in the scene well.
I also started to play around with some of the tileable textures to see how they will play out.