Final Outcomes
Continuing on from last week I finished my texturing within the week, and moved onto playing around in UE4 and getting the scene looking good.
I have learned a lot about shape, size and scale of buildings, how they lean forward to create a certain mood and composition. This is also helped me understand the structure of modular buildings as well as creating a chaotic or minimalistic city with tricks of the eye. I have also learned how to create cell-shading inside of UE4 which one day will come in handy.
If i could change anything I would first scale down the city to a small square or block. I would then focus more on details in the environment such as the brickwork to the gutters and pipes, making it a convincing yet cartoon like city. I would also change the colour scheme to be less vivid and more monochromatic, with subtle washed out colours and a bright warm lights.
In conclusion i feel like this project was a warm-up and definitely not to the best of my abilities. This due to the amount of time used coming up with the idea, 1 week. Thus giving me 2 weeks to model, unwrap and texture a city, let alone put it in engine and getting it looking good. Overall I am annoyed with myself here as I worked hours upon hours night and day only for it comes out looking less of what I imagined. Nevertheless I’ll let this failure fuel me for the upcoming projects.