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Final Outcomes

Continuing on from last week I finished my texturing within the week, and moved onto playing around in UE4 and getting the scene looking good.

I have learned a lot about shape, size and scale of buildings, how they lean forward to create a certain mood and composition. This is also helped me understand the structure of modular buildings as well as creating a chaotic or minimalistic city with tricks of the eye. I have also learned how to create cell-shading inside of UE4 which one day will come in handy.

If i could change anything I would first scale down the city to a small square or block. I would then focus more on details in the environment such as the brickwork to the gutters and pipes, making it a convincing yet cartoon like city. I would also change the colour scheme to be less vivid and more monochromatic, with subtle washed out colours and a bright warm lights.

In conclusion i feel like this project was a warm-up and definitely not to the best of my abilities. This due to the amount of time used coming up with the idea, 1 week. Thus giving me 2 weeks to model, unwrap and texture a city, let alone put it in engine and getting it looking good. Overall I am annoyed with myself here as I worked hours upon hours night and day only for it comes out looking less of what I imagined. Nevertheless I’ll let this failure fuel me for the upcoming projects.


My name is Hazrat Bilal and I’m a student at De Montfort University studying game art design.

 

This site will showcase some of my work both on the course and outside of the course, exploring all aspects of games art as well as design. I hope you enjoy :)

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