Highly-Stylised Environment
Project two. The shop front. Highly stylised environment. This one is a perfect pick for me, I've always played stylised games, in fact I think every game I play is stylised. For this project I would like to focus on detail in the texture and the shape and layout off the assets in the scene itself.
I started off by creating a mind map, collecting ideas of shops, art styles, art movements and location. This gives me a pool of ideas that I can dip into and to further work up.
(mind-map image)
From here I decided to create moodboards on initial ideas. Here i looked at various images and studied the semiotics and design aesthetics. So looking at the silhouettes and shapes the layout and mood portrayed by each image. From here I decided to look at cartoons, films, art movements and games, studying the styles to pick a solid idea.
My intial ideas:
Types of shops:
Art movements:
Art styles:
Colour and style:
After some thought I decided to quickly draw some of them down. These ideas were influenced by the moodboards i had created earlier in the week.
Drawings
After some advice I was told to forward with this specific image (above). From here I decided to quickly create it with basic shapes, to paintover it. However I was taking advice from a handful of people and this changed my idea to something I did not understand.
After some thought, I was told to not take some advice seriously. Which made me realise I was trying to please a lot of people.
Here are some of my iterations which were influenced by the advice taken from my friends, as you can see it moved from my original idea quite a bit!