Feedback from Industry
Me and Amber made a massive list of companies and individuals that we wanted to email and ask for some feedback on our work/portfolios...
Blueprints: Mechanics
One of the most important part of the FMP is to get down the base mechanics such as character movement and interaction to portray an...
Research: Level Design
When researching for FMP I was tasked with looking at level design and how games implement it. For this I decided to create a moodboard...
Research: Puzzles
When thinking about the level itself I decided to think about how the puzzles could play out. More so how the puzzles could be seen and...
Research: Environments, interior and exterior
Before diving into the deep end and creating anything awesome, I decided to moodboard some ideas for the exterior and interior sides of...
Research: Initial ideas
Here I decided to look at stills of games, artwork, films and various assets that furthermore push our collective thoughts on the style,...
FMP The end to a new beginning...
Just before the christmas break we had a week to get a solid idea down for what we wanted to do for FMP and then pitch them to the tutors...
Isometric Project Final Outcomes
In the beginning I believe I strayed from the brief quite some bit, I realised early on that the detail needed in the structure and...
Isometric puzzle, second week!!
So this week I decided to model all of my levels just to paint over them, I did this so i could understand the concept to 3D workflow....
Isometric level Design, analysing art
So for the final project I have decided to go for a concept art project; however I will model the scene just for fun! This will hopefully...